I need to scale sequential objects - progressing one at a time. Problem is, I'll probably need to do this with up to 12 objects per file - and probably 40 or 50 files. So rather than tweening the exact same behavior a few hundred times, I was hoping to find a better solution. Basically, I would want to have the 'egg' scale to about %150, remain scaled for a second or two, then scale back down to %100 - then the 'cock' would scale to %150, remain for a second or two, then back down to %100, and so on ...

I doubt it's an option, but is there any way to create/record 'Actions' like you can in Photoshop?
Can anybody give me a few hints as to how to accomplish this with AS2? I can handle the scale up or the scale down - it's just putting all three actions together that I can't wrap my head around.
Any help appreciated. THX.
Check out the onComplete handlers. Also, look into the setting the delay value.
So... One way is to start two tweens for the current image: one to scale up and another to scale down. Call them both at the same time, but set the delay for the scale down tween equal to the duration of the first (plus a bit for however long you want it to stay in place.)
Another way is to use the onComplete parameter have the scale up tween call the method that triggers the scale down tween (again setting the delay for the scale down etc. etc.).
thanks br -
TweenLite looks interesting - could probably accomplish the same using Fuse, but based upon the way we will serve/deliver the content, I foresee problems with securing/calling all those external AS files -
although it may be the lesser of two evils if I can't figure out how to handle this using internal AS
meanwhile, I'll be praying for a 'record actions' feature to magically appear
you don't send the external AS files to the client* - you just give them the SWF. The AS files are only used during compile.
*unless they ask you for the source code
Not used twenlite only my own roll or tweener, but I would look at using the 'update' property in tweener so one tween update function updates lots of positions, you can use the same principle with inbuilt tween classes and prob tweenlite