Hi to all,
got a bit of a problem,
it was one of those times when someone told some client "Yeah, we can probably do that..". 
So, I am looking for any info that will let me find or share/buy and customize an engine that looks like Quake. And it's gotta be Flash.
Appreciate your time,
Kostas
I heard in the next version of flash you can just run a quake port.
shrug
Originally posted by: persist I heard in the next version of flash you can just run a quake port.
shrug
There's a video demonstration of a C to AS3 port where they port Quake. It looks amazingly fast.
[edit}http://www.peterelst.com/blog/2007/10/03/adobe-max-chicago-sneak-peeks/
Originally posted by: DontBogartMe how about one that looks like Doom?
Cource code isn't available so that's like putting a kid behind the window of a closed candy store 
penlix - try digging around PV3d:http://blog.papervision3d.org/
or check out Andre Michelle's AS3 Raycaster:http://lab.andre-michelle.com/raycaster-v3
[7.2} [edit} [8.3}
Originally posted by: Arsis [quote]Originally posted by: DontBogartMe how about one that looks like Doom?
Cource code isn't available so that's like putting a kid behind the window of a closed candy store
[/quote]
indeed.. but a kid who really wanted the sweets could then either call the shop owner... or smash a window and grab a handful...
so that's like putting a kid behind the window of a closed candy store
|o|
I am not sure what you will find on the papervision blog, you might do better trawling through the mailing listhttp://www.nabble.com/Papervision3D-f22855.html also check Sandy.
Originally posted by: DontBogartMe how about one that looks like Doom?
DontBogartMe, that's the first one that Google brought up, looks really cool, even though you
can walk through walls and it still feels very unfinished.. But I might actually call the "owner of the shop" 
_Originally posted by: DontBogartMe_penlix - try digging around PV3d: blog.papervision3d.org/
or check out Andre Michelle's AS3 Raycaster: lab.andre-michelle.com/raycaster-v3
I have, there's just not enough time to learn Papervision...
JLM, who's Sandy?
Thanks to all for your replies, Kostas
Dont worry you wont have time to learn that either... like you did not have time to even look at the post starting "Sandy...
goes off to do pinball so that I can post it on flashkit.
Sorry slaps my own fingers, but asking for rocket building plans is sort of tiresome if you don't have time to make a rocket and may not have rocket building fingers.
Now in theory you could make something 'like' doom quite easily with papervision given the right skills, create a 3d maze in 3dmax and export it as a DAE embed the collada in flex or load at runtime using SWX, or even as xml collada at run time if it is a small model.
Papervision could parse the whole model virtually on its own and do the skins ( you would have to edit the skins properly to reduce seams ). You could then use a free camera to move round the maze. If you have looked at tile based games you could set up the possible movement in y and z with a grid ( array of arrays). The basic concept would be to use a binary value for each grid square and that would donote if the square is solid wall, treasure etc...
Baddies would maybe use some sort of path finding? They could be very simple models in 3dmax, rather than try to animate there movement you could actually swap visibility on several models to simulate walking.
Shooting there is some basic hit test in papervision, but I don't see this as a small project, and generally I would say that with any 3D project in flash it is best to warn the client that 3d in flash is limited and there is no guarentees, the few simple things I have done in 3D I have alway been clear about that, the other thing is that to create an 80% prototype may not take longer than a day (for simple projects than yours) but for it to forfill real requirements may take 10 times longer!
Originally posted by: JLM
Dont worry you wont have time to learn that either... like you did not have time to even look at the post starting "Sandy...
Is it another post on Twelvestone? I didn't see that, but I am going to, now, if that's what you refer to.
Originally posted by: JLM goes off to do pinball so that I can post it on flashkit.
Sorry slaps my own fingers, but asking for rocket building plans is sort of tiresome if you don't have time to make a rocket and may not have rocket building fingers.
Sorry if I was tiresome to you or anyone. But I think you are being rude with no reason here.. I said:
Originally posted by: penlix So, I am looking for any info that will let me find or share/buy and customize an engine
Never said I need to get my hands dirty. Just trying to find a solution which will help me solve my problem.
Originally posted by: JLM Now in theory you could make something 'like' doom quite easily with papervision given the right skills, create a 3d maze in 3dmax and export it as a DAE embed the collada in flex or load at runtime using SWX, or even as xml collada at run time if it is a small model.
Papervision could parse the whole model virtually on its own and do the skins ( you would have to edit the skins properly to reduce seams ). You could then use a free camera to move round the maze. If you have looked at tile based games you could set up the possible movement in y and z with a grid ( array of arrays). The basic concept would be to use a binary value for each grid square and that would donote if the square is solid wall, treasure etc...
Baddies would maybe use some sort of path finding? They could be very simple models in 3dmax, rather than try to animate there movement you could actually swap visibility on several models to simulate walking.
Shooting there is some basic hit test in papervision, but I don't see this as a small project, and generally I would say that with any 3D project in flash it is best to warn the client that 3d in flash is limited and there is no guarentees, the few simple things I have done in 3D I have alway been clear about that, the other thing is that to create an 80% prototype may not take longer than a day (for simple projects than yours) but for it to forfill real requirements may take 10 times longer!
Thanks for the breakapart. I think that a 80% prototype would take much longer than a day for us. We haven't worked with 3D+Flash again, we don't have someone over here working 3D, so we couldn't really handle such a project inhouse. We would have to find someone to outsource it to, so finally the project is going to another direction. Mostly about the complexion and the costs that you mentioned.
Thanks for the valuable input again,
Kostas
penlix
sorry, I'm going to download blender and give it a whirl if I get anywhere with it I will have a go at some opensource mazing. but I have a pile of tax papers to fix first so don't hold your breath.
;J