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BLUEFUZE
 
2009-10-07

Hello all,

I am starting a new digital painting. Instead of just jumping in like I usually do, I decided to first create a few thumbnail roughs first (just like they taught me to do in school!).

So, what I'm looking for right now is your opinion. MOSTLY about composition/layout/format. The color thing is easily changed, but the composition is the most important at this point. Of course, any general feedback is welcome.

Click here to see options...

Look forward to feedback.

Thanks!

rogue_designer
 
2009-10-07

I think I like #3 best - most sense of story and foretelling.

2 is nice in that It's imminent, and I like the square format ... but #3 really feels like it's going to happen RIGHT NOW.

Hella nice work btw.

Candy Beard
 
2009-10-07

I'm torn between #2 and #3, for pretty much the same reasons. :shrug:

BLUEFUZE
 
2009-10-07

Hello all... I have tried out a few variations on #4.

Let me know if this changes anything for you and if you have a new pick.

latest versions

Thanks!

rogue_designer
 
2009-10-07

Nope. 4 bugs me because all the sightlines draw your eyes off the edge of the canvas, rather than keeping you engaged.

Candy Beard
 
2009-10-09

Good point, but I do like 4C.

Walt
 
2009-10-09

Originally posted by: rogue_designer I think I like #3 best - most sense of story and foretelling.

2 is nice in that It's imminent, and I like the square format ... but #3 really feels like it's going to happen RIGHT NOW.

Hella nice work btw.

foretelling. great word usage.

the framing of the tentacles in #3 seems to work to increase the size of the monster having the figure on the ship's deck stand out more as the next victim, rather than focusing us on a figure in the grasp also seems to add a charge of power, dynamic tension or anticipation to the piece. foretelling.

k

arigato
 
2009-10-12

Honestly they all seem kind of blocky composition-wise. Sweet rendering of atmosphere & surface, though.

I think you are trying to create a sense of scale but your dynamic frame is fighting against it.

With a scene like this you need to focus more on implied motion while keeping the eye travelling around the middle area. Maybe if you brought the ship to the middle ground you wouldn't have to try to create your scale with these columnar tentacles that force your heavy elements into the edges that are making your composition static... ... and you'd be able to get more action in the details.

Think about the golden ratio, & focus more on lines of action.

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TwelvestoneDesign

Need Your Opinion