TwelvestoneDesign

making tiny stuff clearer with subpixels


Sign in

  • Waiting for Godot ( 720 k posts )
    Just conversation.
  • Thunder Dome ( 23 k posts )
    Photoshop Tennis and Collabs.
  • Photography ( 4.8 k posts )
    For all you shutterbugs, sh...
  • Flash ( 18 k posts )
    ActionScripting to tweens, ...
  • Front End ( 5.8 k posts )
    general front end design an...
  • Back End ( 9.6 k posts )
    serverside scripting, progr...
  • Projects and Theory ( 12 k posts )
    This forum is for discussio...
  • FAQ ( 269 posts )
    All those nagging questions...
  • Design ( 17 k posts )
    graphics & all aspects of g...
  • Purgatory ( 3.6 k posts )
    12stone Jail, feel free to ...
wowbagger[tip]
 
2009-09-16
arigato
 
2009-09-16

What, just now people figured out full palette antialiasing? Sheeit, back when I was doing sprite animation for floppy disk video games with a 16-colour palette, that was the only way to get a range of colours, and that was 15 years ago!

Technology makes people lazy.

wowbagger[tip]
 
2009-09-16

recreates bevels in old sites

DontBogartMe
 
2009-09-16

Originally posted by: arigato What, just now people figured out full palette antialiasing? Sheeit, back when I was doing sprite animation for floppy disk video games with a 16-colour palette, that was the only way to get a range of colours, and that was 15 years ago!

Technology makes people lazy.

so why aren't you out there making 3 pixel fonts then, you damn h8r?

arigato
 
2009-09-16

bigger fish to fry. k

AgentX
 
2009-09-22

I remember 4 bit graphics!

Damn, that sucked total ass.

Sorry, you must be a member to post to a conversation. Either log in or sign up to get involved.
TwelvestoneDesign

making tiny stuff clearer with subpixels