TwelvestoneProjects and Theory

Just something I did to avoid other stuff (3D)


Sign in

  • Waiting for Godot ( 720 k posts )
    Just conversation.
  • Thunder Dome ( 23 k posts )
    Photoshop Tennis and Collabs.
  • Photography ( 4.8 k posts )
    For all you shutterbugs, sh...
  • Flash ( 18 k posts )
    ActionScripting to tweens, ...
  • Front End ( 5.8 k posts )
    general front end design an...
  • Back End ( 9.6 k posts )
    serverside scripting, progr...
  • Projects and Theory ( 12 k posts )
    This forum is for discussio...
  • FAQ ( 269 posts )
    All those nagging questions...
  • Design ( 17 k posts )
    graphics & all aspects of g...
  • Purgatory ( 3.6 k posts )
    12stone Jail, feel free to ...
Candy Beard
 
2009-03-07

It was quiet this week, so I spent some time whooping up a little personal project.

Some of you might remember I wrote a short story a while back. As no one's bought it (so far, at least) I've decided to 'publish' it on my website. And I thought it deserved an illustration.

The story takes place on a space station orbiting Ceres, which I had fun building.

Render 1:

http://markclarkson.com/images/render00.jpg

Current version:

http://markclarkson.com/images/ceres_supra_sm.jpg (click for larger size)

Only recently did I realize that I'd put all the windows on the floor - that is, the outside/tread of the wheel. Oops. I've moved them up to the 'sidewall' where they belong.

Technomancer
 
2009-03-07

Nice work Mark :thumbsup:

DontBogartMe
 
2009-03-07

that's awesome!

A couple of stars in the sky wouldn't look out of place though k

Candy Beard
 
2009-03-07

The stars always get me. I want to put them in cuz they look cool; but I want to leave them out cuz you would not see them. (It is way too bright.) Witness actual photo of the ISS:

http://static.howstuffworks.com/gif/space-station-iss-orbit.jpg

tenPlus
 
2009-03-08

very nice bit of work MC. When you see the current version compared to the first render it's amazing the difference! - great job!

Arsis
 
2009-03-09

:thumbsoup:

Nice work MC.

Candy Beard
 
2009-03-10

Older

Newer

Changed Ceres to a different view and made it a bit less blue. Also punched up the station colors overall and added some small details that no one but me would notice.

tenPlus
 
2009-03-14

Originally posted by: mclarkson Older

Newer

... and added some small details that no one but me would notice.

it's like spotting the 10 differences between similar images. The newer one looks a lot clearer.

You need to do some interior designs. I'm interested in future-proofing myself from the catastrophic decisions happening on earth. What sort of apartments/compartments are available on the baby?

JLM
 
2009-03-15

So you can animate it by rendering and rotating the model? How many polygons is that?

Candy Beard
 
2009-03-15

Yes, I can animate it - rotate, etc. It's a full 3D scene.

It has way too many polygons, as I wasn't planning on doing animation and building with fewer polys is harder/slower than building with lots of polys. So I was sloppy. If you're only doing a still frame, you don't care so much if it takes two minutes to render. If you're doing animation, that'll kill you and keeping poly count down is essential.

I'd say a little in excess of a million polygons, as it sits right now. That includes the two little spaceships that nobody but me can see. k

Candy Beard
 
2009-03-17

Just for poops and giggles, I did a quick video test:http://markclarkson.com/video/supra_video.html

baron ruhstoff
 
2009-03-17

Originally posted by: mclarkson Just for poops and giggles, I did a quick video test:http://markclarkson.com/video/supra_video.html

Cool! It's neat how it actually seems more realistic while in motion.

Arsis
 
2009-03-17

k

:thumbsoup:

tenPlus
 
2009-03-20

forget taking over the world, MC's taking over space!

I'm assuming what I thought were lights must now be the spaceships you added. Easy to see when you compare the first image with the newer one.

Candy Beard
 
2009-03-21

Originally posted by: tenPlus I'm assuming what I thought were lights must now be the spaceships you added.

Bzzzt! I'm sorry, no, but thanks for playing! k

JLM
 
2009-03-21

yer mc got the moves!

tenPlus
 
2009-03-23

Originally posted by: mclarkson [quote]Originally posted by: tenPlus I'm assuming what I thought were lights must now be the spaceships you added.

Bzzzt! I'm sorry, no, but thanks for playing! k[/quote]

.. dayum!

there's not really any little spaceships - you're just delusional from working at it for so long k

Sorry, you must be a member to post to a conversation. Either log in or sign up to get involved.
TwelvestoneProjects and Theory

Just something I did to avoid other stuff (3D)