TwelvestoneFlash

Fullscreen dropping actionscript commands


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blacksanta_69
 
2008-06-02

Has anyone ever had a problem with movie clips not resizing correctly when switching to fullscreen mode? I'm rescaling a moveclip when entering fullscreen mode, and tracing shows that the resize happens, but the item doesn't scale sometimes when there is lots of on-screen motion. It's like it either drops the command to resize, or it ignores it when drawing the item onscreen.

Arsis
 
2008-06-02

what player version are you using?

I know there has been issues with full screen on player subversions between 9.0.28.0 (software scaled) and 9.0.115.0 (hardware scaled).

Is the problem consistent across multiple machines?

Perhaps use an enterframe to ensure that the scale occurs a frame after the resize?

blacksanta_69
 
2008-06-03

Hi Arsis,

I'll give that a try. The problem does happen consistently across multiple platforms. I wish I could share an example, but I can't right now.

This is for a video player. If I'm switching between multiple cameras and entering fullscreen the controls for the player don't scale up. It's fine any other time except the exact moment when streams are switching. Strangely, it's only one movieclip that doesn't resize correctly. I guess I should just stop fullscreen until the netstream switches, but that opens up a lot of potential issue. The problem is still present in 9.0.115.

I've also noticed that I still can't use wmode=transparent with fullscreen in FF even though it's supposed to be fixed in 9.0.115 - that's a whole world of trouble for what I'm trying to do.

blacksanta_69
 
2008-06-05

Alright. I've got it fixed by setting an interval and resizing a couple of times after the fullscreen change. Pain in the ass.

Flash really depresses me. Whenever I try to make something big these really large bugs start popping up. I guess that may be true of any programming platform - I don't know.

Arsis
 
2008-06-06

yah... I hear you. Glad you found a workaround albeit hacky.

I had a similar problem with some localization methods that meant I had to use a timer to keep changing something and testing whether it had changed... and the number of times I've had to use a enter frame hack just shits me.

I guess the trick is to find (or build) a really solid frame work so that you know what to expect in terms of issues and bugs. Lith has been using Cairgorm for Flex 2 and swears by it even though he is not a fan of 3rd party frameworks. I'm just about to get up to speed with it so, hopefully, a known framework couple with two developers using it will mean very few stupid bugs go unknown.

JLM
 
2008-06-06

let us know how Cairgorm goes and what is your take on flex, flex to me looks like simple xaml with flash in but not tried it yet.

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TwelvestoneFlash

Fullscreen dropping actionscript commands