http://www.nathanderksen.com/blog/2006/07/25/playing-with-as3-an-example-mp3-player-component/
has the source. take a look.
good stuff.
Pfft... I'm disappointed... All that beautiful, sexy, drool-worthy code and he has to import a PNG to make the play icon...
C'mon... script it baby!
:thumbsup:
haha!
INserting PNGs - The action of a true enterprise developer.
nice link persist.
BTW - the link and blog turn up as ablank screen in IE.
nice blog too.. epsecially the Eternal Egypt post on page 2 of the Flash entries
??????
The page is all covered in W3C validation links, yet all I get in Opera is some obscure
Went in FF -- bah
Originally posted by: X-DUD!!!11~~ http://www.clublime.com/test/flash9/computeSpectrum3.html
sweet. 
any source?
http://lab.andre-michelle.com/ awesome as always
_Originally posted by: Arsis_http://lab.andre-michelle.com/ awesome as always
Sweet jesus where can I get the source code for that bitmap_particles effect.... I'd give my first born for that one...
:eek: That bitmap_particles effect is so beoynd my wildest expectations of flash player 9.... how the hell??? I'm assuming that the number at the top is framerate? it's hardly effected? but this should kill my cpu???
I KNOW!!111
People have been dropping like flies at the sight of it - Flash running more than 31 fps!
Hang on sakri! you'll make it through!
Yeah... I was expecting the FPS to drop like that guy when I tinkered with it...
Damn you math geniuses...
Originally posted by: sakri :eek: That bitmap_particles effect is so beoynd my wildest expectations of flash player 9.... how the hell??? I'm assuming that the number at the top is framerate? it's hardly effected? but this should kill my cpu??? Keep in mind it IS really tiny. A full-screen effect would probably kill things good.
I'm still waiting for the days when Flash can do what Assembler could do in '93.
Final Reality, anyone?
waits for a bunch of good processing projects to get ported to as3
It frustrates me to tears (well not really... more shits than tears).. that as3 doesn't have a commercial reality (for Snepo at least) just yet and I have so little time to explore as3 and fp9. Do any of you guys have lots of spare money you can give me so I can just sit around and play? please. pretty please.
Nope, but I have lots of spare time if you'd like to lend me your brain for a bit.
but if you had my brain you'd spend your entire day looking in the mirror at your rippling back muscles instead of the pocked hairy landscape it was more familiar with....
..oh wait
lol arsis 
here, I got so inspired I had to make a test myself...
here's the source if anyone likes:

:thumbsoup:
Where'd you get the starter code for this stuff, sakri?
what do you mean by starter code? The perspective stuff I learned from bit-101 a long time ago (my implementation of it is actually quite dirty)... I got my introduction to AS3 and compiling with mxmlc.exe from the senocular tutorial:
http://www.senocular.com/flash/tutorials/as3withmxmlc/
I've been using the flash8 BitmapData class quite a lot in the past year and... that's about all there is? If you do look at my code it's not the best designed oop, more of a quick hack that I put together...
Recently I was fortunate to "inherit" a "desktop app" project which was made with swfstudio and flash7... since the final product is an .exe, and zinc2.5 had just been released, the client had no scruples in letting me do it in AS3 and flashplayer9
So, for the past two weeks I've been devouring the flex2 help files and the flex2 online language ref:
http://livedocs.macromedia.com/flex/2/langref/package-summary.html
anyway, I was so shocked by the Andre Michel example... I wanted to see if this guy was using "straight forward" code or some crazy wizard trickery... it turns out that flashplayer9 has no issue calculating and moving a good 1000 items at the same time??!!! :eek: :buttrock: :grumpy:
:eek: :eek: :eek:
andre michel, get ready to roll in your future grave!
http://www.bit-101.com/blog/?p=854
bit-101, I bow down
and :
That’s 10,000 particles being rendered there! On very frame I plot them all out using the new parameters in the attractor algorithm, rotate them all on two axes, determine a color for each one, and then render it to a buffer bitmap, draw it to the main bitmap and the reflection and apply some filters. 10,000. Every frame. Yeah, it cooks your cpu, but it runs pretty decent even on my older mac mini. God I love AS3.
AS3, I also bow down
:buttrock:
makes my post above a wee bit silly 
//EDIT: if one of you wants a bunch of hits... remake the classic LAKE APPLET in palyer9!!!
//EDIT2: oops... I guess el-bitsy already pimped himself 
Originally posted by: sakri http://www.bit-101.com/blog/?p=854 Kay seriously... I DON'T SEE ANYTHING on that page. Just black. In all browsers. omgwtf.
need flash player 9 dude
And you need to wait about 30 seconds... lets the suspense build... 
bit baby... that has a total case of teh_AS3_hotness!
:buttrock:
Overall most of this shit is way over my head... what I need to put something like this to use would be something simply implemented like like:
include "someActionScriptFile.as"; someButton.onRollOver = function () { splooooge("movieClipName", 150, 3000, 45); } someButton.onRollOut = function () { unsplooooge("movieClipName", 1500, 45); }
Basically the function would be "sploooge("movieClipName", % of splooogness, millseconds for effect to complete, degree or angle of splooge direction);" 100% sploogeness would be the movieClip in normal state, 150% would be obviously 50% larger in size/splooge factor. 45º angle would go directly from upper left corner to lower right corner.
Until something like that comes along I won't be blowing up too many Chuck Norris heads in my flash projects...
I just did this in F8 experiment
runs a little slow and will be better in AS3
Awwwwww.... it's so fucking cute...
:thumbsup: